Accessibility Statement
Last updated: September 19, 2026. We want as many people as possible to be able to use Jumping Arcade, read its guides and enjoy its games. This statement describes what we have implemented, where we know we fall short and how to tell us about problems.
Our commitment
We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2 at Level AA where feasible. We have not had the site formally audited, and we do not claim full conformance. Fast-paced action games raise accessibility challenges that are hard to solve completely, and we describe those honestly below.
What we have implemented across the site
- Semantic HTML: pages use headings, lists, landmarks and tables in a logical structure, so assistive technologies can navigate them.
- Skip link: a "skip to content" link lets keyboard and screen reader users bypass the navigation.
- Keyboard navigation: links, buttons and menus can be reached and used with the keyboard.
- Visible focus: the element that has keyboard focus is clearly outlined.
- Text alternatives: meaningful images, such as game thumbnails, have alternative text.
- Color contrast: text and interface colors are chosen to provide sufficient contrast against their backgrounds.
- Light and dark themes: you can switch between light and dark themes, and your choice is remembered in your browser.
What we have implemented in the games
- Keyboard controls: every game can be played with the keyboard. Controls are listed on each game page, and many games accept more than one key for the same action.
- Touch controls: on-screen touch buttons are at least 44 by 44 CSS pixels, making them easier to press accurately.
- Pause: games can be paused, so you can take a break at any point during a run.
- Reduced motion: if your device has "reduce motion" turned on, the games reduce screen shake and particle effects.
- Sound control: sound effects can be switched off, and the setting is remembered.
- Not relying on color alone: platform types are distinguished by shape and markings as well as color, so a moving, crumbling or spring platform can be recognized without telling colors apart.
- Written instructions: each game page explains the controls and rules in text, outside the game canvas.
Known limitations
We would rather be clear about these than overstate what the site offers:
- Fast reflexes are required. Many of our games depend on quick reactions and precise timing, and several speed up as you progress. Some players, including people with motor impairments or slower reaction times, may find them difficult or impossible to play.
- Canvas games are not fully screen-reader accessible. The games are drawn on an HTML canvas element. Screen readers cannot describe what is happening on the canvas in real time, so blind players cannot play most games independently. The surrounding pages, instructions and guides are readable by screen readers.
- No difficulty adjustment yet. The games do not currently offer slower speeds, assist modes or adjustable difficulty.
- Timing cannot be extended. Some games involve time limits, such as the 60-second Daily Jump Challenge, which cannot be changed.
We are considering improvements in these areas, but we do not promise specific features or dates.
Tips that may help
- Games marked Easy, and those in the One-Button Jump Games category, use the fewest inputs.
- Pause often. There is no penalty for pausing.
- Your browser's zoom setting enlarges page text and guides; game areas scale to fit the window.
- Our guide to keyboard controls for arcade games and our guide to mobile jumping game controls explain the input options in detail.
Compatibility
The site is designed to work in current versions of major browsers on desktop and mobile devices. It relies on standard HTML, CSS and JavaScript and does not require plugins. Older browsers may not support all features.
Feedback
If you encounter an accessibility barrier on Jumping Arcade, please tell us. Email [contact email to be published] with the page address, what you were trying to do, the problem you encountered and the browser, device and any assistive technology you use. See our contact page for more on what to include. We read every message, and accessibility reports help us decide what to improve first.