Content on Jumping Arcade is published under the name of the Jumping Arcade Editorial Team. This page explains what the team does, what it covers and the standards it works to, so you know who stands behind what you read and play here.

Who we are

The Jumping Arcade Editorial Team is the group responsible for the games, guides and pages on this site, working on behalf of the operator of Jumping Arcade. The team takes collective responsibility for everything published here. We do not attach invented names, job titles, credentials or biographies to our content. If individual contributors are credited in the future, their profiles will describe real people and their real roles, and they will be added only for actual contributors.

What the team does

Builds games

The team develops the original HTML5 games on the site using the Canvas API and plain JavaScript. Every character, platform, thumbnail and sound effect is generated in code. Each game is built around one clear jumping mechanic, such as a power meter, a double jump, wall leaps or gravity flips.

Tests games

Before a game is published, the team plays it with a desktop keyboard and on mobile touch screens, checks pause, restart and game-over behavior, confirms that best scores save correctly, looks for errors in the browser console and checks the layout across screen sizes. The full checklist is on our About page.

Writes guides

The team writes the gameplay guides, which explain how jumping games work and how to play them better. Guides range from beginner topics, like our beginner's guide to jumping games, to more technical explanations, like how procedural platforms work.

Reviews content

Every guide and page is reviewed by a team member before publication and revisited when games or web standards change. Drafting tools, including AI-assisted drafting, may be used, but nothing is published without human review and editing.

Areas covered

  • Jumping game mechanics: jump timing, double jumps, variable jump height, momentum and landing.
  • Game genres and formats: endless, platform, one-button, obstacle and high-score jumping games.
  • Controls: keyboard, mouse and touch input for browser games, and how they differ.
  • Game design basics: how difficulty ramps, procedural generation and scoring systems shape a game.
  • Browser game technology: introductory explanations of the web technologies behind HTML5 games, checked against MDN Web Docs and web specifications.
  • Site policies: privacy, accessibility, editorial and copyright pages.

Standards we follow

The team works to the following published policies:

  • Editorial Policy: originality, accuracy, human review, independence from advertising and responsible use of AI-assisted drafting.
  • Fact-Checking Policy: how technical and gameplay claims are verified, and how corrections are handled.
  • Copyright Policy: our commitment to original work and respect for others' rights.
  • Accessibility Statement: what we have implemented and where we fall short.

What we won't claim

The team does not claim awards, industry credentials, years of experience, partnerships or player numbers. We do not publish ratings, reviews or testimonials that we cannot back up. What we can offer is transparency: our games are available to play, our guides describe them accurately, and our policies explain how we work.

Contact the team

To report a bug, request a correction or share feedback, email [contact email to be published] or visit the contact page.

Guides by the editorial team