Tower Jumper

Tower Jumper is a momentum climber: the faster you run before you jump, the higher you fly, and skipping several floors in quick succession builds a combo. Once you reach floor 5 the tower starts scrolling on its own, so standing still is never safe for long.

Platform Jumping GamesDifficulty: HardKeyboard / Touch

Play Tower Jumper

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Tower Jumper

Tower Jumper is a momentum climber: the faster you run before you jump, the higher you fly, and skipping several floors in quick succession builds a combo. Once you reach floor 5 the tower starts scrolling on its own, so standing still is never safe for long.

Press Space or Enter to start

Keyboard: ← → or A D to move · Space / ↑ / W to jump · P pause · R restart

Controls

ActionKeyboardTouch / mouse
Move left / right← → or A DHold the ◀ ▶ buttons
JumpSpace, ↑ or WJUMP button or tap the game
Start / play againSpace or EnterStart Game button
Pause / resumeP or EscPause button above the game
RestartR (after a run or while paused)Restart button above the game

The game pauses automatically if you switch tabs. Sound effects are generated in your browser and can be muted with the speaker button.

How to Play

Speed is your main resource, because your jump height depends directly on how fast you're moving sideways.

  1. Start with Space, Enter or the Start Game button.
  2. Run with ArrowLeft/A and ArrowRight/D or the on-screen arrows. The bar at the bottom of the game shows your speed and turns pink near top speed.
  3. Jump with Space, ArrowUp or W, the jump button, or a tap on the game area. Release early for a shorter jump.
  4. Fly into a side wall while moving fast and you rebound the other way with most of your speed.
  5. Land on floors from above. You can jump up through them from below.
  6. Keep climbing once HURRY UP! appears, because the view begins rising without you.

Game Objective

Reach the highest floor you can. Your score is 10 points per floor, counted from the highest floor you have landed on, plus combo bonuses. A combo builds when you land at least two floors above the floor you last landed on; those floors are added to the combo counter. It ends when a landing gains fewer than two floors, or when 3 seconds pass without another multi-floor landing. If the combo reached 4 or more, it pays its square in bonus points: a 6-floor combo is worth 36, a 10-floor combo 100.

The run ends when you drop below the bottom of the screen.

Tips

  1. A standing jump rises about 100 units and floors are 80 apart, so it only reaches the next floor. At full running speed the same jump rises about 259 units, enough for three floors.
  2. Reaching top speed takes about two-thirds of a second of running on a floor, and floors narrow as you climb. Start at one end and run the full width before you jump.
  3. Wall bounces keep 90 percent of your sideways speed, but they only happen in the air when you're moving faster than about a third of top speed. A fast jump into a wall reverses you without losing momentum for the next jump.
  4. Every 25th floor spans the whole tower and is drawn in gold, and floors are numbered every 5. The full-width floors are the safest places to rebuild speed.
  5. Two 2-floor jumps in a row already make a combo of 4, worth 16 points. A single-floor hop in between ends the combo, so keep multi-floor landings within 3 seconds of each other.

Difficulty

Difficulty: Difficulty: Hard

Tower Jumper is rated Hard because it combines momentum control, a combo system and a forced pace. Jump height isn't fixed, so every jump depends on the speed you built first, and floors narrow as you climb, from about 130–200 units wide at the bottom to 70–110 by floor 250, leaving less room to accelerate. Once you reach floor 5, the tower scrolls upward at about a third of a floor per second and keeps accelerating, reaching roughly two floors per second a little over two minutes later. From then on, only fast multi-floor jumps keep you ahead.

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Tower Jumper FAQ

Why do some of my jumps go much higher than others?

Jump strength grows with your sideways speed. A jump from a standstill clears about one floor, while a jump at full running speed can clear about three.

How does the combo bonus work?

Landings that gain at least two floors add to a combo counter, and a smaller gain or 3 seconds without another such landing ends it. Combos of 4 or more floors pay the combo squared in bonus points.

When does the tower start scrolling?

As soon as you reach floor 5. A HURRY UP! message appears briefly, and the scroll speed then keeps rising for a little over two minutes.

Is my best score saved?

Yes. Your best score is stored locally in your browser on this device. Nothing is uploaded, and clearing site data resets it.

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