Jump Over

Jump Over is an auto-runner built around variable jump height: a quick tap gives a low hop and holding the button gives a full jump. Crates and logs demand height, while hovering drones punish jumping higher than you need.

Obstacle Jumping GamesDifficulty: EasyOne button · Keyboard / Mouse / Touch

Play Jump Over

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Jump Over

Jump Over is an auto-runner built around variable jump height: a quick tap gives a low hop and holding the button gives a full jump. Crates and logs demand height, while hovering drones punish jumping higher than you need.

Press Space or Enter to start

Keyboard: Space / ↑ / W to jump · P pause · R restart

Controls

ActionKeyboardTouch / mouse
JumpSpace, ↑ or WTap the game or the JUMP button (mouse click works too)
Start / play againSpace or EnterStart Game button
Pause / resumeP or EscPause button above the game
RestartR (after a run or while paused)Restart button above the game

The game pauses automatically if you switch tabs. Sound effects are generated in your browser and can be muted with the speaker button.

How to Play

Your runner moves on its own. The only decision is how long to hold the button.

  1. Press Space, Enter or Start Game to start running.
  2. Tap Space, ArrowUp or W, the jump button, or the game area for a short hop.
  3. Hold the same input for a high jump. Releasing at any point during the rise cuts the jump short.
  4. Hop single crates and logs, and use a held jump for tall stacks of two crates.
  5. When a drone hovers ahead, especially above a crate, use a short hop so you pass underneath it.

Game Objective

Run as far as you can. The score counts distance traveled, so it climbs continuously and faster as the run speeds up. The Speed readout next to the score starts at 100% and rises to 213%.

A single collision with any obstacle, on the ground or in the air, ends the run.

Tips

  1. By the game's physics, a quick tap lifts you about 74 units and a full hold about 131. Drones hang high enough that a short hop always slips underneath, while a full jump runs straight into them.
  2. Double-crate stacks stand 78 units tall, which a quick tap only barely reaches. Hold the button for at least part of the rise when a stack is coming.
  3. The short-hop cut can't kick in during the first 0.08 seconds of a jump, so even the fastest tap gives the full minimum hop. You can't accidentally make it smaller.
  4. Logs are only 24 units tall but 64 units long, more than twice the width of a crate. Take off a little earlier for them rather than jumping higher.
  5. A press made up to a tenth of a second before touching down still triggers a jump on landing, which helps when obstacles come back to back at high speed.

Difficulty

Difficulty: Difficulty: Easy

Jump Over is rated Easy: it is a single-button game with a small set of obstacle types, and each run starts slowly. It ramps up in two ways. Running speed rises at a steady rate from the first second until it has more than doubled (the Speed readout goes from 100% to 213% after about 38 seconds). Separately, the random extra space between obstacles shrinks as your score grows, reaching its tightest spacing around 6,000 points, although a minimum gap that grows with your speed always remains.

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Jump Over FAQ

How do I do a short hop?

Tap and release the jump input quickly. Releasing while you're still rising cuts the jump short, and holding it gives a full-height jump.

Why did a drone hit me when I jumped?

Drones hover at a height a full jump reaches, but a short hop passes underneath. When a drone sits above a crate, a short hop is the way through.

How is the score calculated?

Score is based purely on distance traveled. Because the run speeds up over time, points arrive faster the longer you survive.

Is my best score kept?

Yes. Your best score is saved in your browser's local storage on this device and shown next to your current score.