Perfect Jump

Perfect Jump is a one-button timing game: a marker sweeps back and forth across the ground ahead, and pressing jump sends you exactly where it points. Land in the white center strip of each pillar to build a PERFECT combo.

One-Button Jump GamesDifficulty: EasyOne button · Keyboard / Mouse / Touch

Play Perfect Jump

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Perfect Jump

Perfect Jump is a one-button timing game: a marker sweeps back and forth across the ground ahead, and pressing jump sends you exactly where it points. Land in the white center strip of each pillar to build a PERFECT combo.

Press Space or Enter to start

Keyboard: Space / ↑ / W to jump · P pause · R restart

Controls

ActionKeyboardTouch / mouse
JumpSpace, ↑ or WTap the game or the JUMP button (mouse click works too)
Start / play againSpace or EnterStart Game button
Pause / resumeP or EscPause button above the game
RestartR (after a run or while paused)Restart button above the game

The game pauses automatically if you switch tabs. Sound effects are generated in your browser and can be muted with the speaker button.

How to Play

There is no running or steering. Every jump is decided by a single well-timed press.

  1. Start with Space, Enter or the Start Game button.
  2. Watch the dashed yellow line with the arrow. It sweeps out from your pillar and back again.
  3. Press Space, ArrowUp or W, the jump button, or click or tap the game when the arrow is over the next pillar. Your hopper flies to the exact spot the marker showed.
  4. Aim for the white strip in the middle of the pillar's pink top for a PERFECT. Anywhere else on the pillar still counts as a landing.
  5. After each landing the view slides forward and the marker restarts its sweep from the near side.

Game Objective

Land on as many pillars as you can. A normal landing is worth 10 points and resets your combo. A PERFECT landing in the white center strip is worth 20 points times your combo, which rises by one with each consecutive PERFECT and caps at x5, so a streak pays 20, 40, 60, 80 and then 100 points per jump. The readout next to the score shows the multiplier your next PERFECT would earn, or how many pillars you have landed.

The run ends as soon as a jump misses the pillar and your hopper drops past it.

Tips

  1. After every landing the marker restarts at the near end and moves outward, so its first pass is the most predictable. Early on it takes almost a second to cross its full range, which is plenty of time to wait for the pillar.
  2. There is no time limit while you aim. Pressing on the marker's way back works just as well as on the way out, so if you're unsure, let a pass go by.
  3. The white target covers about 28 percent of the pillar's width (never less than 10 units), so it shrinks along with the pillars. Once pillars get narrow, a safe plain landing is often the better choice than a risky PERFECT attempt.
  4. The flight lands exactly where the marker was, whatever the height of the next pillar, so you only need to line up horizontally.
  5. A missed PERFECT resets the combo but keeps the points you already banked. At x5, each PERFECT is worth ten normal landings, so precision pays most once a streak is running.

Difficulty

Difficulty: Difficulty: Easy

Perfect Jump is rated Easy because it uses a single button, never rushes you while you aim, and lets you wait out as many marker sweeps as you like. The difficulty comes from progress rather than time. With each pillar you land, pillars get narrower (from about 72–92 units wide down to 34–48 by the 45th landing), the distance between them grows, and the marker speeds up until around the 50th landing, when it sweeps roughly two and a half times as fast as at the start.

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Perfect Jump FAQ

How do I decide how far to jump?

You don't set a power level; you pick a spot. The yellow marker sweeps across the ground ahead of you, and pressing jump sends your hopper to exactly where the marker is at that moment.

How does the PERFECT combo work?

Landing inside the white center strip scores 20 points times your current streak, up to x5 (100 points). Any landing outside the strip scores 10 points and resets the streak.

Is there a time limit for each jump?

No. The marker keeps sweeping until you press, so you can let it pass as many times as you need.

Can I play with a mouse or touchscreen?

Yes. Clicking or tapping the game area works as the jump button, and the on-screen jump button under the game does the same.