Perfect Jump
Press once as a sweeping marker crosses the next pillar, and chain center landings for up to 100 points each.
Tiny Jumper wraps a one-button runner around a small round planet: spikes grow out of the surface ahead, and you tap to hop or tap twice for a double jump. Every completed lap speeds the runner up.
Keyboard: Space / ↑ / W to jump · P pause · R restart
| Action | Keyboard | Touch / mouse |
|---|---|---|
| Jump | Space, ↑ or W | Tap the game or the JUMP button (mouse click works too) |
| Start / play again | Space or Enter | Start Game button |
| Pause / resume | P or Esc | Pause button above the game |
| Restart | R (after a run or while paused) | Restart button above the game |
The game pauses automatically if you switch tabs. Sound effects are generated in your browser and can be muted with the speaker button.
The runner circles the planet automatically. You only decide when to leave the ground.
Clear as many spikes as you can. Each spike you pass is worth one point, including each spike of a pair, and the running total is shown in the center of the planet.
Touching a spike ends the run.
Difficulty: Difficulty: Medium
Tiny Jumper is rated Medium. It is a single-button game with forgiving hitboxes, but the pace keeps rising: each completed lap adds the same amount of speed until the 12th lap, when the runner moves about two and a half times faster than at the start. Over the first 90 spikes cleared, spikes also grow wider and taller, and close pairs that call for a double jump go from about one group in ten to about three in ten.
Press once as a sweeping marker crosses the next pillar, and chain center landings for up to 100 points each.
Bounce automatically, steer through wrap-around screen edges and climb past springs and crumbling ledges.
You get one point for every spike you pass. A pair of spikes counts as two.
Two: a jump from the ground and one double jump in the air. Both come back when you land.
Yes. Every completed lap increases the running speed, up to a cap reached on the 12th lap.
Yes. Tap the game area or the jump button under it, and tap twice for a double jump.
Why a single button is enough for a deep jumping game, how different one-button designs work, and what each asks of the player.
What a double jump actually does, the four ways to use it, and how timing the second press changes where you land.
A breakdown of how arcade jumping games calculate your score, why multipliers matter so much, and how your best results are stored in your browser.